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SIG Spotlight: Game Education

Interview With Susan Gold What is the focus of the Game Education SIG? In a nutshell, the focus of the SIG is to help educators become better at what they do through discussion, networking and...

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Industry’s Role in the Success of Game Education

By Monica McGill Undergraduate game degree programs are, in many respects, strange newcomers to the academic field. Despite being met with skepticism in and out of the university system, programs in...

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Successful Curriculum for Youth Workshops

By Magy Seif El-Nasr According to the Entertainment Software Association, “U.S. computer and video game software sales grew 22.9 percent in 2008 to $11.7 billion — more than quadrupling industry...

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Exploring Greater Meaning in Play

By Brian Winn The International Conference on Meaningful Play 2008 explored the potential of games to entertain, inform, educate and persuade in meaningful ways. “Designing and Studying Games That...

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Game Prototyping Curriculum

By Jeremy Gibson Play-centric design is the core design philosophy of our classes at the University of Southern California’s Interactive Media Division. From their first design class, students are...

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Teaching Problem Solving to Encourage Game Innovation

By Clara Fernández-Vara There is a widespread myth that games education should be focused around hard skills. This belief is held by both educators and students, who believe game development is just a...

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The Missing Piece of Game Education

  By Mary Kurek Don’t let the surfer-dude looks of Rob Smith fool you. This young developer, who cut his teeth on games like Spider-Man: Web of Shadows and DJ Hero, is serious about business. Smith...

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Education for the Win

Everywhere we turn these days, someone is posting a semi-celebratory comment about the meaning behind the games industry’s victory in the case of Brown v. EMA. The Supreme Court has decided that games...

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Game Design Aspect of the Month: Simple Prototypes, Complex Virtual Worlds

In Part I of this article, Dr. Ricardo Rademacher, CEO of Futur-E-Scape, begins his journey bycreating a virtual world prototype by reviewing the existing literature on prototyping. The following...

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IndieSpective: What Are You Kids Learning?!

A lot has been said about edutainment—the supposed merging of education and entertainment.  The premise is that games are intrinsically fun, so this makes games the perfect way to teach kids math and...

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Type of Data and Techniques in Games User Research

What is the ultimate goal of a video game? To provide the user with a great experience. Games User Research (GUR) is the applied field that looks into exactly that, evaluating if the game is achieving...

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Improving STEM Education Through Game Development

The STEM Push Improving STEM education (Science, Technology, Engineering, and Mathematics) has become a key priority of many educators across America. Most educators agree these four fields will have...

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Teaching Games Through the A.G.E. Framework

Introduction As games become more and more pervasive in our modern society and game design and development programs get implemented in Universities and Colleges throughout the world, having a set of...

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Self-Learning as Effective Learning

Self-Learning seems scary and rightfully so. Taking on a new tool, style or approach on anything can be quite a daunting task. Enter hours of frustration finding reliable resources, late-nights, angry...

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