SIG Spotlight: Game Education
Interview With Susan Gold What is the focus of the Game Education SIG? In a nutshell, the focus of the SIG is to help educators become better at what they do through discussion, networking and...
View ArticleIndustry’s Role in the Success of Game Education
By Monica McGill Undergraduate game degree programs are, in many respects, strange newcomers to the academic field. Despite being met with skepticism in and out of the university system, programs in...
View ArticleSuccessful Curriculum for Youth Workshops
By Magy Seif El-Nasr According to the Entertainment Software Association, “U.S. computer and video game software sales grew 22.9 percent in 2008 to $11.7 billion — more than quadrupling industry...
View ArticleExploring Greater Meaning in Play
By Brian Winn The International Conference on Meaningful Play 2008 explored the potential of games to entertain, inform, educate and persuade in meaningful ways. “Designing and Studying Games That...
View ArticleGame Prototyping Curriculum
By Jeremy Gibson Play-centric design is the core design philosophy of our classes at the University of Southern California’s Interactive Media Division. From their first design class, students are...
View ArticleTeaching Problem Solving to Encourage Game Innovation
By Clara Fernández-Vara There is a widespread myth that games education should be focused around hard skills. This belief is held by both educators and students, who believe game development is just a...
View ArticleThe Missing Piece of Game Education
By Mary Kurek Don’t let the surfer-dude looks of Rob Smith fool you. This young developer, who cut his teeth on games like Spider-Man: Web of Shadows and DJ Hero, is serious about business. Smith...
View ArticleEducation for the Win
Everywhere we turn these days, someone is posting a semi-celebratory comment about the meaning behind the games industry’s victory in the case of Brown v. EMA. The Supreme Court has decided that games...
View ArticleGame Design Aspect of the Month: Simple Prototypes, Complex Virtual Worlds
In Part I of this article, Dr. Ricardo Rademacher, CEO of Futur-E-Scape, begins his journey bycreating a virtual world prototype by reviewing the existing literature on prototyping. The following...
View ArticleIndieSpective: What Are You Kids Learning?!
A lot has been said about edutainment—the supposed merging of education and entertainment. The premise is that games are intrinsically fun, so this makes games the perfect way to teach kids math and...
View ArticleType of Data and Techniques in Games User Research
What is the ultimate goal of a video game? To provide the user with a great experience. Games User Research (GUR) is the applied field that looks into exactly that, evaluating if the game is achieving...
View ArticleImproving STEM Education Through Game Development
The STEM Push Improving STEM education (Science, Technology, Engineering, and Mathematics) has become a key priority of many educators across America. Most educators agree these four fields will have...
View ArticleTeaching Games Through the A.G.E. Framework
Introduction As games become more and more pervasive in our modern society and game design and development programs get implemented in Universities and Colleges throughout the world, having a set of...
View ArticleSelf-Learning as Effective Learning
Self-Learning seems scary and rightfully so. Taking on a new tool, style or approach on anything can be quite a daunting task. Enter hours of frustration finding reliable resources, late-nights, angry...
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